It has a variety of attacks and patterns that are all well telegraphed and unique, but reasonable, mechanics that change the combat conditions. Tempest 2.0 was and still is one of the most balanced and cleverly designed boss encounters in the game, so the whole "awful boss design" claim hardly holds water. When you're not built enough to handle end game content then you're complaining about it being too hard, saying you feel like quitting, but when you're finally built enough you complain that end game content is too easy. There is not much to do for players that already play it over a year. General problem is the new content is finished in day one. They usualy do something specific like cast various types of CC and often come in swarm so combat is a bit more interesing. Prehaps that why I prefer in this game stages witch demon enemies. Game should never be balanced based on HP numbers, or DPS. Boss that bring "challenge" based on absurdly high amount of HP is cheep design. If I complained about something, it was about awful design. Still I do not understand why there is no option to run it solo like tower or arena. This could be fun if it would bring any challenge. Same like a few others characters in this game. First day of it and I already finished it. Originally posted by Pozhinateli:It's not harder than tower we got year ago. Well yes, as we get stronger, things get easier. So the event isn't very hard, I even have invincible supporters since the game had repeated the gacha for it twice. ![]() I'm a free to play player but I have 10 characters at level 81 so I have a good amount of awakening point and I have max XP bonus with Awakening Points too (I still have the ticket to reset). I don't have any UR magatamas and I have autoed the levels easily with Emily, Felicia and Murasaki. Tempest 2.0 was a hard boss because back in the days we didn't have awakening nor enchanting, now with all of that he his a pretty easy boss, Felicia can just shred it. The game is only slightly over two years old in English, and some of us have been around long enough to remember when you were one of the people complaining about the Tempest 2.0 bonus stage boss being too difficult in May 2021. ![]() For example, doing a snare build with three auto-snare supporters in main slots plus Sakura. The sheer amount of things going on means that Koujinka is incredibly easy to trigger just by spamming, and it only works on the enemies (despite that technically not making sense), so she can kind of just lock down the battlefield as the other two characters beat in the enemy faces.Īlso, the multiple characters probably means there's some fun builds you can actually experiment with, seeing what characters and supporters synergize. That said, as always, Asagi is just kind of hilarious. Emily can't just auto through the entire thing (at least, mine can't), and if you don't babysit your deployed units, they're liable to get themselves taken out (was really not expecting Murasaki to go down in level 2 of the bonus stages). Originally posted by Lavian:It's definitely harder than the usual.
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